本文主要包含HTML5,JS,水果游戏等相关知识,匿名希望在学习及工作中可以帮助到您
切水果游戏曾经是一款风靡手机的休闲游戏,今天要介绍的就是一款网页版的切水果游戏,由JavaScript和HTML5实现,虽然功能和原版的相差很大,但是基本的功能还是具备了,还是模仿挺逼真的。有一定JavaScript水平的朋友可以看看源代码,相信你的JavaScript水平会有很大提升。
在线演示源码下载
所有JavaScript代码
/** * this file was compiled by jsbuild 0.9.6 * @date Fri, 20 Jul 2012 16:21:18 UTC * @author dron * @site http://ucren.com */ void function(global){ var mapping = {}, cache = {}; global.startModule = function(m){ require(m).start(); }; global.define = function(id, func){ mapping[id] = func; }; global.require = function(id){ if(!/\.js$/.test(id)) id += '.js'; if(cache[id]) return cache[id]; else return cache[id] = mapping[id]({}); }; }(this); /** * @source D:\hosting\demos\fruit-ninja\output\scripts\collide.js */ define("scripts/collide.js", function(exports){ var fruit = require("scripts/factory/fruit"); var Ucren = require("scripts/lib/ucren"); var fruits = fruit.getFruitInView(); /** * 碰撞检测 */ exports.check = function( knife ){ var ret = [], index = 0; fruits.forEach(function( fruit ){ var ck = lineInEllipse( knife.slice( 0, 2 ), knife.slice( 2, 4 ), [ fruit.originX, fruit.originY ], fruit.radius ); if( ck ) ret[ index ++ ] = fruit; }); return ret; }; function sqr(x){ return x * x; } function sign(n){ return n < 0 ? -1 : ( n > 0 ? 1 : 0 ); } function equation12( a, b, c ){ if(a == 0)return; var delta = b * b - 4 * a * c; if(delta == 0) return [ -1 * b / (2 * a), -1 * b / (2 * a) ]; else if(delta > 0) return [ (-1 * b + Math.sqrt(delta)) / (2 * a), (-1 * b - Math.sqrt(delta)) / (2 * a) ]; } // 返回线段和椭圆的两个交点,如果不相交,返回 null function lineXEllipse( p1, p2, c, r, e ){ // 线段:p1, p2 圆心:c 半径:r 离心率:e if (r <= 0) return; e = e === undefined ? 1 : e; var t1 = r, t2 = r * e, k; a = sqr( t2) * sqr(p1[0] - p2[0]) + sqr(t1) * sqr(p1[1] - p2[1]); if (a <= 0) return; b = 2 * sqr(t2) * (p2[0] - p1[0]) * (p1[0] - c[0]) + 2 * sqr(t1) * (p2[1] - p1[1]) * (p1[1] - c[1]); c = sqr(t2) * sqr(p1[0] - c[0]) + sqr(t1) * sqr(p1[1] - c[1]) - sqr(t1) * sqr(t2); if (!( k = equation12(a, b, c, t1, t2) )) return; var result = [ [ p1[0] + k[0] * (p2[0] - p1[0]), p1[1] + k[0] * (p2[1] - p1[1]) ], [ p1[0] + k[1] * (p2[0] - p1[0]), p1[1] + k[1] * (p2[1] - p1[1]) ] ]; if ( !( ( sign( result[0][0] - p1[0] ) * sign( result[0][0] - p2[0] ) <= 0 ) && ( sign( result[0][1] - p1[1] ) * sign( result[0][1] - p2[1] ) <= 0 ) ) ) result[0] = null; if ( !( ( sign( result[1][0] - p1[0] ) * sign( result[1][0] - p2[0] ) <= 0 ) && ( sign( result[1][1] - p1[1] ) * sign( result[1][1] - p2[1] ) <= 0 ) ) ) result[1] = null; return result; } // 判断计算线段和椭圆是否相交 function lineInEllipse( p1, p2, c, r, e ){ var t = lineXEllipse( p1, p2, c, r, e ); return t && ( t[0] || t[1] ); }; return exports; }); /** * @source D:\hosting\demos\fruit-ninja\output\scripts\control.js */ define("scripts/control.js", function(exports){ var Ucren = require("scripts/lib/ucren"); var knife = require("scripts/object/knife"); var message = require("scripts/message"); var state = require("scripts/state"); var canvasLeft, canvasTop; canvasLeft = canvasTop = 0; exports.init = function(){ this.fixCanvasPos(); this.installDragger(); this.installClicker(); }; exports.installDragger = function(){ var dragger = new Ucren.BasicDrag({ type: "calc" }); dragger.on( "returnValue", function( dx, dy, x, y, kf ){ if( kf = knife.through( x - canvasLeft, y - canvasTop ) ) message.postMessage( kf, "slice" ); }); dragger.on( "startDrag", function(){ knife.newKnife(); }); dragger.bind( document.documentElement ); }; exports.installClicker = function(){ Ucren.addEvent( document, "click", function(){ if( state( "click-enable" ).ison() ) message.postMessage( "click" ); }); }; exports.fixCanvasPos = function(){ var de = document.documentElement; var fix = function( e ){ canvasLeft = ( de.clientWidth - 640 ) / 2; canvasTop = ( de.clientHeight - 480 ) / 2 - 40; }; fix(); Ucren.addEvent( window, "resize", fix ); };; return exports; }); /** * @source D:\hosting\demos\fruit-ninja\output\scripts\game.js */ define("scripts/game.js", function(exports){ /** * game logic */ var timeline = require("scripts/timeline"); var Ucren = require("scripts/lib/ucren"); var sound = require("scripts/lib/sound"); var fruit = require("scripts/factory/fruit"); var score = require("scripts/object/score"); var message = require("scripts/message"); var state = require("scripts/state"); var lose = require("scripts/object/lose"); var gameOver = require("scripts/object/game-over"); var knife = require("scripts/object/knife"); // var sence = require("scripts/sence"); var background = require("scripts/object/background"); var light = require("scripts/object/light"); var scoreNumber = 0; var random = Ucren.randomNumber; var volleyNum = 2, volleyMultipleNumber = 5; var fruits = []; var gameInterval; var snd; var boomSnd; // fruit barbette var barbette = function(){ if( fruits.length >= volleyNum ) return ; var startX = random( 640 ), endX = random( 640 ), startY = 600; var f = fruit.create( startX, startY ).shotOut( 0, endX ); fruits.push( f ); snd.play(); barbette(); }; // start game exports.start = function(){ snd = sound.create( "sound/throw" ); boomSnd = sound.create( "sound/boom" ); timeline.setTimeout(function(){ state( "game-state" ).set( "playing" ); gameInterval = timeline.setInterval( barbette, 1e3 ); }, 500); }; exports.gameOver = function(){ state( "game-state" ).set( "over" ); gameInterval.stop(); gameOver.show(); // timeline.setTimeout(function(){ // // sence.switchSence( "home-menu" ); // // TODO: require 出现互相引用时,造成死循环,这个问题需要跟进,这里暂时用 postMessage 代替 // message.postMessage( "home-menu", "sence.switchSence" ); // }, 2000); scoreNumber = 0; volleyNum = 2; fruits.length = 0; }; exports.applyScore = function( score ){ if( score > volleyNum * volleyMultipleNumber ) volleyNum ++, volleyMultipleNumber += 50; }; exports.sliceAt = function( fruit, angle ){ var index; if( state( "game-state" ).isnot( "playing" ) ) return; if( fruit.type != "boom" ){ fruit.broken( angle ); if( index = fruits.indexOf( fruit ) ) fruits.splice( index, 1 ); score.number( ++ scoreNumber ); this.applyScore( scoreNumber ); }else{ boomSnd.play(); this.pauseAllFruit(); background.wobble()