本文主要包含HTML5,3D,水波动画等相关知识,匿名希望在学习及工作中可以帮助到您
这是一款基于HTML5的3D水波动画特效,它的效果非常逼真,我们可以按“G”键来让水池中的石头上下浮动,按“L”键添加灯光效果,设计相当完美。同时说明一下,这款3D水波动画是基于WebGL渲染技术的,大家可以了解一下WebGL。
在线预览 源码下载
HTML代码
- <img id="tiles" src="tiles.jpg">
- <img id="xneg" src="xneg.jpg">
- <img id="xpos" src="xpos.jpg">
- <img id="ypos" src="ypos.jpg">
- <img id="zneg" src="zneg.jpg">
- <img id="zpos" src="zpos.jpg">
JavaScript代码
- function Water() {
- var vertexShader = '\
- varying vec2 coord;\
- void main() {\
- coord = gl_Vertex.xy * 0.5 + 0.5;\
- gl_Position = vec4(gl_Vertex.xyz, 1.0);\
- }\
- ';
- this.plane = GL.Mesh.plane();
- if (!GL.Texture.canUseFloatingPointTextures()) {
- throw new Error('This demo requires the OES_texture_float extension');
- }
- var filter = GL.Texture.canUseFloatingPointLinearFiltering() ? gl.LINEAR : gl.NEAREST;
- this.textureA = new GL.Texture(256, 256, { type: gl.FLOAT, filter: filter });
- this.textureB = new GL.Texture(256, 256, { type: gl.FLOAT, filter: filter });
- this.dropShader = new GL.Shader(vertexShader, '\
- const float PI = 3.141592653589793;\
- uniform sampler2D texture;\
- uniform vec2 center;\
- uniform float radius;\
- uniform float strength;\
- varying vec2 coord;\
- void main() {\
- /* get vertex info */\
- vec4 info = texture2D(texture, coord);\
- \
- /* add the drop to the height */\
- float drop = max(0.0, 1.0 - length(center * 0.5 + 0.5 - coord) / radius);\
- drop = 0.5 - cos(drop * PI) * 0.5;\
- info.r += drop * strength;\
- \
- gl_FragColor = info;\
- }\
- ');
- this.updateShader = new GL.Shader(vertexShader, '\
- uniform sampler2D texture;\
- uniform vec2 delta;\
- varying vec2 coord;\
- void main() {\
- /* get vertex info */\
- vec4 info = texture2D(texture, coord);\
- \
- /* calculate average neighbor height */\
- vec2 dx = vec2(delta.x, 0.0);\
- vec2 dy = vec2(0.0, delta.y);\
- float average = (\
- texture2D(texture, coord - dx).r +\
- texture2D(texture, coord - dy).r +\
- texture2D(texture, coord + dx).r +\
- texture2D(texture, co