本文主要包含canvas,vue.js,javascript等相关知识,匿名希望在学习及工作中可以帮助到您
本篇文章给大家带来的内容是关于canvas实现图片涂鸦功能(附代码),有一定的参考价值,有需要的朋友可以参考一下,希望对你有所帮助。
需求
需要对图片进行标注,导出图片。
需要标注N多图片最后同时保存。
需要根据多边形区域数据(区域、颜色、名称)标注。
对应方案
用canvas实现涂鸦、圆形、矩形的绘制,最终生成图片base64编码用于上传
大量图片批量上传很耗时间,为了提高用户体验,改为只实现圆形、矩形绘制,最终保存成坐标,下次显示时根据坐标再绘制。
多边形区域的显示是根据坐标点绘制,名称显示的位置为多边形质心。
代码
<template>
<div>
<canvas
:id="radom"
:class="{canDraw: 'canvas'}"
:width="width"
:height="height"
:style="{'width':`${width}px`,'height':`${height}px`}"
@mousedown="canvasDown($event)"
@mouseup="canvasUp($event)"
@mousemove="canvasMove($event)"
@touchstart="canvasDown($event)"
@touchend="canvasUp($event)"
@touchmove="canvasMove($event)">
</canvas>
</div>
</template>
<script>
// import proxy from './proxy.js'
const uuid = require('node-uuid')
export default {
props: {
canDraw: { // 图片路径
type: Boolean,
default: true
},
url: { // 图片路径
type: String
},
info: { // 位置点信息
type: Array
},
width: { // 绘图区域宽度
type: String
},
height: { // 绘图区域高度
type: String
},
lineColor: { // 画笔颜色
type: String,
default: 'red'
},
lineWidth: { // 画笔宽度
type: Number,
default: 2
},
lineType: { // 画笔类型
type: String,
default: 'circle'
}
},
watch: {
info (val) {
if (val) {
this.initDraw()
}
}
},
data () {
return {
// 同一页面多次渲染时,用于区分元素的id
radom: uuid.v4(),
// canvas对象
context: {},
// 是否处于绘制状态
canvasMoveUse: false,
// 绘制矩形和椭圆时用来保存起始点信息
beginRec: {
x: '',
y: '',
imageData: ''
},
// 储存坐标信息
drawInfo: [],
// 背景图片缓存
img: new Image()
}
},
mounted () {
this.initDraw()
},
methods: {
// 初始化绘制信息
initDraw () {
// 初始化画布
const canvas = document.getElementById(this.radom)
this.context = canvas.getContext('2d')
// 初始化背景图片
this.img.setAttribute('crossOrigin', 'Anonymous')
this.img.src = this.url
this.img.onerror = () => {
var timeStamp = +new Date()
this.img.src = this.url + '?' + timeStamp
}
this.img.onload = () => {
this.clean()
}
// proxy.getBase64({imgUrl: this.url}).then((res) => {
// if (res.code * 1 === 0) {
// this.img.src = 'data:image/jpeg;base64,'+res.data
// this.img.onload = () => {
// this.clean()
// }
// }
// })
// 初始化画笔
this.context.lineWidth = this.lineWidth
this.context.strokeStyle = this.lineColor
},
// 鼠标按下
canvasDown (e) {
if (this.canDraw) {
this.canvasMoveUse = true
// client是基于整个页面的坐标,offset是cavas距离pictureDetail顶部以及左边的距离
const canvasX = e.clientX - e.target.parentNode.offsetLeft
const canvasY = e.clientY - e.target.parentNode.offsetTop
// 记录起始点和起始状态
this.beginRec.x = canvasX
this.beginRec.y = canvasY
this.beginRec.imageData = this.context.getImageData(0, 0, this.width, this.height)
// 存储本次绘制坐标信息
this.drawInfo.push({
x: canvasX / this.width,
y: canvasY / this.height,
type: this.lineType
})
}
},
Area (p0,p1,p2) {
let area = 0.0 ;
area = p0.x * p1.y + p1.x * p2.y + p2.x * p0.y - p1.x * p0.y - p2.x * p1.y - p0.x * p2.y;
return area / 2 ;
},
// 计算多边形质心
getPolygonAreaCenter (points) {
let sum_x = 0;
let sum_y = 0;
let sum_area = 0;
let p1 = points[1];
for (var i = 2; i < points.length; i++) {
let p2 = points[i];
let area = this.Area(points[0],p1,p2) ;
sum_area += area ;
sum_x += (points[0].x + p1.x + p2.x) * area;
sum_y += (points[0].y + p1.y + p2.y) * area;
p1 = p2 ;
}
return {
x: sum_x / sum_area / 3,
y: sum_y / sum_area / 3
}
},
// 根据坐标信息绘制图形
drawWithInfo () {
this.info.forEach(item => {
this.context.beginPath()
if (!item.type) {
// 设置颜色
this.context.strokeStyle = item.regionColor
this.context.fillStyle = item.regionColor
// 绘制多边形的边
if (typeof item.region === 'string') {
item.region = JSON.parse(item.region)
}
item.region.forEach(point => {
this.context.lineTo(point.x * this.width, point.y * this.height)
})
this.context.closePath()
// 在多边形质心标注文字
let point = this.getPolygonAreaCenter(item.region)
this.context.fillText(item.areaName, point.x * this.width, point.y * this.height)
} else if (item.type === 'rec') {
this.context.rect(item.x * this.width, item.y * this.height, item.w * this.width, item.h * this.height)
} else if (item.type === 'circle') {
this.drawEllipse(this.context, (item.x + item.a) * this.width, (item.y + item.b) * this.height, item.a > 0 ? item.a * this.width : -item.a * this.width, item.b > 0 ? item.b * this.height : -item.b * this.height)
}
this.context.stroke()
})
},
// 鼠标移动时绘制
canvasMove (e) {
if (this.canvasMoveUse && this.canDraw) {
// client是基于整个页面的坐标,offset是cavas距离pictureDetail顶部以及左边的距离
let canvasX = e.clientX - e.target.parentNode.offsetLeft
let canvasY = e.clientY - e.target.parentNode.offsetTop
if (this.lineType === 'rec') { // 绘制矩形时恢复起始点状态再重新绘制
this.context.putImageData(this.beginRec.imageData, 0, 0)
this.context.beginPath()
this.context.rect(this.beginRec.x, this.beginRec.y, canvasX - this.beginRec.x, canvasY - this.beginRec.y)
let info = this.drawInfo[this.drawInfo.length - 1]
info.w = canvasX / this.width - info.x
info.h = canvasY / this.height - info.y
} else if (this.lineType === 'circle') { // 绘制椭圆时恢复起始点状态再重新绘制
this.context.putImageData(this.beginRec.imageData, 0, 0)
this.context.beginPath()
let a = (canvasX - this.beginRec.x) / 2
let b = (canvasY - this.beginRec.y) / 2
this.drawEllipse(this.context, this.beginRec.x + a, this.beginRec.y + b, a > 0 ? a : -a, b > 0 ? b : -b)
let info = this.drawInfo[this.drawInfo.length - 1]
info.a = a / this.width
info.b = b / this.height
}
this.context.stroke()
}
},
// 绘制椭圆
drawEllipse (context, x, y, a, b) {
context.save()

