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本文实例讲述了C#给图片添加水印的方法。分享给大家供大家参考,具体如下:
using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Drawing; using System.IO; using System.Drawing.Imaging; /// <summary> ///ImgWater 的摘要说明 /// </summary> public class ImgWater { public ImgWater() { // //TODO: 在此处添加构造函数逻辑 // } /// <summary> /// 图片水印 /// </summary> /// <param name="ImgFile">原图文件地址</param> /// <param name="WaterImg">水印图片地址</param> /// <param name="sImgPath">水印图片保存地址</param> /// <param name="Alpha">水印透明度设置</param> /// <param name="iScale">水印图片在原图上的显示比例</param> /// <param name="intDistance">水印图片在原图上的边距确定,以图片的右边和下边为准,当设定的边距超过一定大小后参数会自动失效</param> public bool zzsImgWater( string ImgFile , string WaterImg , string sImgPath , float Alpha , float iScale , int intDistance ) { try { //装载图片 FileStream fs = new FileStream(ImgFile, FileMode.Open); BinaryReader br = new BinaryReader(fs); byte[] bytes = br.ReadBytes((int)fs.Length); br.Close(); fs.Close(); MemoryStream ms = new MemoryStream(bytes); System.Drawing.Image imgPhoto = System.Drawing.Image.FromStream(ms); //System.Drawing.Image imgPhoto = System.Drawing.Image.FromFile(ImgFile); int imgPhotoWidth = imgPhoto.Width; int imgPhotoHeight = imgPhoto.Height; System.Drawing.Image imgWatermark = new Bitmap(WaterImg); int imgWatermarkWidth = imgWatermark.Width; int imgWatermarkHeight = imgWatermark.Height; //计算水印图片尺寸 decimal aScale = Convert.ToDecimal(iScale); decimal pScale = 0.05M; decimal MinScale = aScale - pScale; decimal MaxScale = aScale + pScale; int imgWatermarkWidthNew = imgWatermarkWidth; int imgWatermarkHeightNew = imgWatermarkHeight; if (imgPhotoWidth >= imgWatermarkWidth && imgPhotoHeight >= imgWatermarkHeight && imgPhotoWidth >= imgPhotoHeight) if (imgWatermarkWidth > imgWatermarkHeight) if ((MinScale <= Math.Round((Convert.ToDecimal(imgWatermarkWidth) / Convert.ToDecimal(imgPhotoWidth)), 7)) && (Math.Round((Convert.ToDecimal(imgWatermarkWidth) / Convert.ToDecimal(imgPhotoWidth)), 7) <= MaxScale)) { } else { imgWatermarkWidthNew = Convert.ToInt32(imgPhotoWidth * aScale); imgWatermarkHeightNew = Convert.ToInt32((imgPhotoWidth * aScale / imgWatermarkWidth) * imgWatermarkHeight); } else if ((MinScale <= Math.Round((Convert.ToDecimal(imgWatermarkHeight) / Convert.ToDecimal(imgPhotoHeight)), 7)) && (Math.Round((Convert.ToDecimal(imgWatermarkHeight) / Convert.ToDecimal(imgPhotoHeight)), 7) <= MaxScale)) { } else { imgWatermarkHeightNew = Convert.ToInt32(imgPhotoHeight * aScale); imgWatermarkWidthNew = Convert.ToInt32((imgPhotoHeight * aScale / imgWatermarkHeight) * imgWatermarkWidth); } if (imgWatermarkWidth >= imgPhotoWidth && imgWatermarkHeight >= imgPhotoHeight && imgWatermarkWidth >= imgWatermarkHeight) { imgWatermarkWidthNew = Convert.ToInt32(imgPhotoWidth * aScale); imgWatermarkHeightNew = Convert.ToInt32(((imgPhotoWidth * aScale) / imgWatermarkWidth) * imgWatermarkHeight); } if (imgWatermarkWidth >= imgPhotoWidth && imgWatermarkHeight <= imgPhotoHeight && imgPhotoWidth >= imgPhotoHeight) { imgWatermarkWidthNew = Convert.ToInt32(imgPhotoWidth * aScale); imgWatermarkHeightNew = Convert.ToInt32(((imgPhotoWidth * aScale) / imgWatermarkWidth) * imgWatermarkHeight); } if (imgWatermarkWidth <= imgPhotoWidth && imgWatermarkHeight >= imgPhotoHeight && imgPhotoWidth >= imgPhotoHeight) { imgWatermarkHeightNew = Convert.ToInt32(imgPhotoHeight * aScale); imgWatermarkWidthNew = Convert.ToInt32(((imgPhotoHeight * aScale) / imgWatermarkHeight) * imgWatermarkWidth); } if (imgPhotoWidth >= imgWatermarkWidth && imgPhotoHeight >= imgWatermarkHeight && imgPhotoWidth <= imgPhotoHeight) if (imgWatermarkWidth > imgWatermarkHeight) if ((MinScale <= Math.Round((Convert.ToDecimal(imgWatermarkWidth) / Convert.ToDecimal(imgPhotoWidth)), 7)) && (Math.Round((Convert.ToDecimal(imgWatermarkWidth) / Convert.ToDecimal(imgPhotoWidth)), 7) <= MaxScale)) { } else { imgWatermarkWidthNew = Convert.ToInt32(imgPhotoWidth * aScale); imgWatermarkHeightNew = Convert.ToInt32(((imgPhotoWidth * aScale) / imgWatermarkWidth) * imgWatermarkHeight); } else if ((MinScale <= Math.Round((Convert.ToDecimal(imgWatermarkHeight) / Convert.ToDecimal(imgPhotoHeight)), 7)) && (Math.Round((Convert.ToDecimal(imgWatermarkHeight) / Convert.ToDecimal(imgPhotoHeight)), 7) <= MaxScale)) { } else { imgWatermarkHeightNew = Convert.ToInt32(imgPhotoHeight * aScale); imgWatermarkWidthNew = Convert.ToInt32(((imgPhotoHeight * aScale) / imgWatermarkHeight) * imgWatermarkWidth); } if (imgWatermarkWidth >= imgPhotoWidth && imgWatermarkHeight >= imgPhotoHeight && imgWatermarkWidth <= imgWatermarkHeight) { imgWatermarkHeightNew = Convert.ToInt32(imgPhotoHeight * aScale); imgWatermarkWidthNew = Convert.ToInt32(((imgPhotoHeight * aScale) / imgWatermarkHeight) * imgWatermarkWidth); } if (imgWatermarkWidth >= imgPhotoWidth && imgWatermarkHeight <= imgPhotoHeight && imgPhotoWidth <= imgPhotoHeight) { imgWatermarkWidthNew = Convert.ToInt32(imgPhotoWidth * aScale); imgWatermarkHeightNew = Convert.ToInt32(((imgPhotoWidth * aScale) / imgWatermarkWidth) * imgWatermarkHeight); } if (imgWatermarkWidth <= imgPhotoWidth && imgWatermarkHeight >= imgPhotoHeight && imgPhotoWidth <= imgPhotoHeight) { imgWatermarkHeightNew = Convert.ToInt32(imgPhotoHeight * aScale); imgWatermarkWidthNew = Convert.ToInt32(((imgPhotoHeight * aScale) / imgWatermarkHeight) * imgWatermarkWidth); } //将原图画出来 Bitmap bmPhoto = new Bitmap(imgPhotoWidth, imgPhotoHeight, System.Drawing.Imaging.PixelFormat.Format24bppRgb); bmPhoto.SetResolution(72, 72); Graphics gbmPhoto = Graphics.FromImage(bmPhoto); gbmPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; gbmPhoto.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; gbmPhoto.Clear(Color.White); gbmPhoto.DrawImage( imgPhoto , new Rectangle(0, 0, imgPhotoWidth, imgPhotoHeight) , 0 , 0 , imgPhotoWidth , imgPhotoHeight , GraphicsUnit.Pixel ); Bitmap bmWatermark = new Bitmap(bmPhoto); bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); Graphics gWatermark = Graphics.FromImage(bmWatermark); //指定高质量显示水印图片质量 gWatermark.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; gWatermark.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; ImageAttributes imageAttributes = new ImageAttributes(); //设置两种颜色,达到合成效果 ColorMap colorMap = new ColorMap(); colorMap.OldColor = Color.FromArgb(255, 0, 255, 0); colorMap.NewColor = Color.FromArgb(0, 0, 0, 0); ColorMap[] remapTable = { colorMap }; imageAttributes.SetRemapTable(remapTable, System.Drawing.Imaging.ColorAdjustType.Bitmap); //用矩阵设置水印图片透明度 float[][] colorMatrixElements = { new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, new floa