小卒过河 通过本文主要向大家介绍了马桶c的个人空间,c语言,欲情 c max,维生素c,crh2c等相关知识,希望对您有所帮助,也希望大家支持linkedu.com www.linkedu.com
本文实例讲述了C#实现简单的井字游戏。分享给大家供大家参考。具体如下:
/* * Created using: SharpDevelop * Created by: Tony Misner * Date: 1/2/2007 * Time: 2:34 PM * */ using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace TicTacToe { /// <summary> /// This is a basic one player versus computer game of TicTacToe /// </summary> public partial class frmMain { string playerTurn = "0"; string playerSymbol = "X"; string computerSymbol = "O"; int playCounter = 0; [STAThread] public static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new frmMain()); } public frmMain() { InitializeComponent(); } void Label1Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label1.Text; if (playerClick(labelText) == true) { label1.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label2Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label2.Text; if (playerClick(labelText) == true) { label2.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label3Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label3.Text; if (playerClick(labelText) == true) { label3.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label4Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label4.Text; if (playerClick(labelText) == true) { label4.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label5Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label5.Text; if (playerClick(labelText) == true) { label5.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label6Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label6.Text; if (playerClick(labelText) == true) { label6.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label7Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label7.Text; if (playerClick(labelText) == true) { label7.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label8Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label8.Text; if (playerClick(labelText) == true) { label8.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } void Label9Click(object sender, System.EventArgs e) { bool playerDone = false; string labelText = label9.Text; if (playerClick(labelText) == true) { label9.Text = playerSymbol; playerDone = true; } else { return ; } if (checkWin() == true) { resetGame(); } else { computerGo(); if (checkWin() == true) { resetGame(); } } } bool playerClick(string labelText) { if (playerTurn == "1" && labelText == "" && playCounter < 4) { playerTurn = "2"; lblTurn.Text = "Player 2 Turn"; playCounter++; return true; } else if (playCounter == 4) { toolStripTotal.Text = ((Convert.ToInt32(toolStripTotal.Text)) + 1).ToString(); toolStripDraw.Text = ((Convert.ToInt32(toolStripDraw.Text)) + 1).ToString(); MessageBox.Show("Draw","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Stop); resetGame(); } return false; } bool checkWin() { bool win = false; if (label1.Text == label2.Text && label2.Text == label3.Text && label1.Text != "") { win = true; } else if (label4.Text == label5.Text && label5.Text == label6.Text && label4.Text != "") { win = true; } else if (label7.Text == label8.Text && label8.Text == label9.Text && label7.Text != "") { win = true; } else if (label1.Text == label4.Text && label4.Text == label7.Text && label1.Text != "") { win = true; } else if (label2.Text == label5.Text && label5.Text == label8.Text && label2.Text != "") { win = true; } else if (label3.Text == label6.Text && label6.Text == label9.Text && label3.Text != "") { win = true; } else if (label1.Text == label5.Text && label5.Text == label9.Text && label1.Text != "") { win = true; } else if (label3.Text == label5.Text && label5.Text == label7.Text && label3.Text != "") { win = true; } if (win == true) { toolStripTotal.Text = ((Convert.ToInt32(toolStripTotal.Text)) + 1).ToString(); if (playerTurn == "1") { toolStripLost.Text = ((Convert.ToInt32(toolStripLost.Text)) + 1).ToString(); MessageBox.Show("Player 2 has won!","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return win = true; } else { toolStripWon.Text = ((Convert.ToInt32(toolStripWon.Text)) + 1).ToString(); MessageBox.Show("Player 1 has won!","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return win = true; } } return win; } void resetGame() { label1.Text = ""; label2.Text = ""; label3.Text = ""; label4.Text = ""; label5.Text = ""; label6.Text = ""; label7.Text = ""; label8.Text = ""; label9.Text = ""; playerTurn = "1"; playCounter = 0; lblTurn.Text = "Player 1 Turn"; } void computerGo() { bool computerDone = false; computerDone = computerGoForWin(); if (computerDone == false) { computerDone = computerGoForBlock(); if (computerDone == false) { computerDone = computerGoRandom(); } }