通过本文主要向大家介绍了五子棋小游戏,五子棋小游戏双人,单人五子棋小游戏,五子棋小游戏大全,4399小游戏五子棋等相关知识,希望对您有所帮助,也希望大家支持linkedu.com www.linkedu.com
首先我们先来看一个稍微简单些的实现方式:
#include <stdio.h>
#include <stdlib.h>
#define N 15
int chessboard[N + 1][N + 1] = { 0 };
int whoseTurn = 0;
void initGame(void);
void printChessboard(void);
void playChess(void);
int judge(int, int);
int main(void)
{
initGame();
while (1)
{
whoseTurn++;
playChess();
}
return 0;
}
void initGame(void)
{
char c;
printf("Please input \'y\' to enter the game:");
c = getchar();
if ('y' != c && 'Y' != c)
exit(0);
system("cls");
printChessboard();
}
void printChessboard(void)
{
int i, j;
for (i = 0; i <= N; i++)
{
for (j = 0; j <= N; j++)
{
if (0 == i)
printf("%3d", j);
else if (j == 0)
printf("%3d", i);
else if (1 == chessboard[i][j])
printf(" O");
else if (2 == chessboard[i][j])
printf(" X");
else
printf(" *");
}
printf("\n");
}
}
void playChess(void)
{
int i, j, winner;
if (1 == whoseTurn % 2)
{
printf("Turn to player 1, please input the position:");
scanf("%d %d", &i, &j);
while (chessboard[i][j] != 0)
{
printf("This position has been occupied, please input the position again:");
scanf("%d %d", &i, &j);
}
chessboard[i][j] = 1;
}
else
{
printf("Turn to player 1, please input the position:");
scanf("%d %d", &i, &j);
while (chessboard[i][j] != 0)
{
printf("This position has been occupied, please input the position again:");
scanf("%d %d", &i, &j);
}
chessboard[i][j] = 2;
}
system("cls");
printChessboard();
if (judge(i, j))
{
if (1 == whoseTurn % 2)
{
printf("Winner is player 1!\n");
exit(0);
}
else
{
printf("Winner is player 2!\n");
exit(0);
}
}
}
int judge(int x, int y)
{
int i, j;
int t = 2 - whoseTurn % 2;
for (i = x - 4, j = y; i <= x; i++)
{
if (i >= 1 && i <= N - 4 && t == chessboard[i][j] && t == chessboard[i + 1][j] && t == chessboard[i + 2][j] && t == chessboard[i + 3][j] && t == chessboard[i + 4][j])
return 1;
}
for (i = x, j = y - 4; j <= y; j++)
{
if (j >= 1 && j <= N - 4 && t == chessboard[i][j] && t == chessboard[i][j + 1] && t == chessboard[i][j + 1] && t == chessboard[i][j + 3] && t == chessboard[i][j + 4])
return 1;
}
for (i = x - 4, j = y - 4; i <= x, j <= y; i++, j++)
{
if (i >= 1 && i <= N - 4 && j >= 1 && j <= N - 4 && t == chessboard[i][j] && t == chessboard[i + 1][j + 1] && t == chessboard[i + 2][j + 2] && t == chessboard[i + 3][j + 3] && t == chessboard[i + 4][j + 4])
return 1;
}
for (i = x + 4, j = y - 4; i >= 1, j <= y; i--, j++)
{
if (i >= 1 && i <= N - 4 && j >= 1 && j <= N - 4 && t == chessboard[i][j] && t == chessboard[i - 1][j + 1] && t == chessboard[i - 2][j + 2] && t == chessboard[i - 3][j + 3] && t == chessboard[i - 4][j + 4])
return 1;
}
return 0;
}
</div>
演示截图

我们再来看一个更复杂些的
C语言实现五子棋小游戏
# include<stdio.h>
# include<stdio.h>
# include<stdio.h>
# include<stdio.h>//插入输入输出头文件
# include<string.h>//字符数组的函数定义的头文件
# include<stdlib.h>//stdlib 头文件即standard library标准库头文件stdlib 头文件里包含了C、C++语言的最常用的系统函数该 ,文件包含了C语言标准库函数的定义.
# define SPA 0//在C或C++语言源程序中允许用一个标识符来表示一个字符串,称为“宏”。 “define”为宏定义命令。
# define MAN 1
# define COM 2
/* 空位置设为0 ,玩家下的位置设为1 ,电脑下的位置设为2 */
#define ORDEX 15
int qipan[ORDEX][ORDEX]; //自己定义的预处理函数,以二维数组形式构建棋盘 /* 15*15的棋盘 */
typedef struct//typedef的作用是在C中定义一个结构体类型
{
int iFlag;
int iX, iY;
}ScmPiece;
int g_iPieceLen;
ScmPiece g_ScmGame1, g_ScmGame2;
void start(); /* 程序的主要控制函数 */
void draw(); /* 画棋盘 */
int Victory( ScmPiece * pScmPiece ); /* 判断胜利 p q为判断点坐标 */
void AI(int *p,int *q); /* 电脑下子 p q返回下子坐标 */
int value(int p,int q); /* 计算空点p q的价值 */
int qixing(int n,int p,int q); /* 返回空点p q在n方向上的棋型 n为1-8方向 从右顺时针开始数 */
void yiwei(int n,int *i,int *j); /* 在n方向上对坐标 i j 移位 n为1-8方向 从右顺时针开始数 */
void InitGame(){
int i;
g_iPieceLen = ORDEX * ORDEX;
g_ScmGame1.iX = 0;
g_ScmGame1.iY = 0;
g_ScmGame1.iFlag = COM;
g_ScmGame2.iX = 7;
g_ScmGame2.iY = 7;
g_ScmGame2.iFlag = MAN;
for( i=0; i < ORDEX*ORDEX; ++i )
*( (int*)qipan + i ) = SPA;
}
void main()
{
char k;
do{
InitGame();
start();
printf("还要再来一把吗?输入y或n:"); getchar(); scanf("%c",&k);
while(k!='y'&&k!='n'){ printf("输入错误,请重新输入\n"); scanf("%c",&k); }
system("cls");
}while(k=='y');
printf("谢谢使用!\n");
}
void MakePiece( ScmPiece * pScmPiece, int iGameFlag ){
if( iGameFlag )
{
printf("请下子:");
while( scanf( "%d%d", &pScmPiece->iX, &pScmPiece->iY ) )
{
if( ( pScmPiece->iX < 0 || pScmPiece->iX > ORDEX-1 ) || ( pScmPiece->iY < 0 || pScmPiece->iY > ORDEX-1 ) )
printf( "坐标错误!请重新输入:");
else if( qipan[pScmPiece->iX][pScmPiece->iY] )
printf( "该位置已有子!请重新输入:");
else break;
}
}
qipan[pScmPiece->iX][pScmPiece->iY] = pScmPiece->iFlag;
--g_iPieceLen;
system("cls");
draw();
if( iGameFlag == 0 )
printf("电脑下在%d %d\n", pScmPiece->iX, pScmPiece->iY );
}
void start()
{
int choice;
//ScmPiece ScmGameTemp1, ScmGameTemp2;/* a1 b1储存玩家上手坐标 c1 d1储存电脑上手坐标 */
printf("\t╔═══════════════════════════════╗\n");
printf("\t║ ║\n");
printf("\t║ 欢迎使用五子棋对战程序 祝您玩的愉快挑战无极限 ║\n");
printf("\t║ ║\n");
printf("\t║ ._______________________. ║\n");
printf("\t║ | _____________________ | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I 五 子 棋 I | ║\n");
printf("\t║ | I I | ║\n");
printf("\t║ | I___________________I | ║\n");
printf("\t║ !_______________________! ║\n");
printf("\t║ ._[__________]_. ║\n");
printf("\t║ .___|_______________|___. ║\n");
printf("\t║ |::: ____ | ║\n");
printf("\t║ | ~~~~ [CD-ROM] | ║\n");
printf("\t║ !_____________________! ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ 寒 星 溪 月 疏 星 首,花 残 二 月 并 白 莲。 ║\n");
printf("\t║ 雨 月 金 星 追 黑 玉,松 丘 新 宵 瑞 山 腥。 ║\n");
printf("\t║ 星 月 长 峡 恒 水 流,白 莲 垂 俏 云 浦 岚。 ║\n");
printf("\t║ 黑 玉 银 月 倚 明 星,斜 月 明 月 堪 称 朋。 ║\n");
printf("\t║ 二 十 六 局 先 弃 二,直 指 游 星 斜 彗 星。 ║\n");
printf("\t║ ║\n");
printf("\t║ ║\n");
printf("\t║ 1.人机对战 2.人人对战 ║\n");
printf("\t║ ║\n");
printf("\t╚═══════════════════════════════╝\n");
printf("\t\t\t请输入1或2:");
while( scanf( "%d", &choice ), choice!=1 && choice!=2 )
printf( "输入错误,请重新输入:" );
system("cls");
if( choice == 1 )
{ /* 人机模式 */
printf("\t\t\t欢迎使用五子棋人机对战!\n\t\t下子请输入坐标(如13 6)中间以空格分隔。\n\n\n");
draw();
printf("先下请按1,后下请按2:");
while( scanf( "%d", &choice ), choice!=1 && choice!=2 )
printf( "输入错 误,请重新输入:" );
if( choice == 2 )

