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循环链表设计与API实现
基本概念
循环链表的定义:将单链表中最后一个数据元素的next指针指向第一个元素
循环链表拥有单链表的所有操作
- 创建链表
- 销毁链表
- 获取链表长度
- 清空链表
- 获取第pos个元素操作
- 插入元素到位置pos
- 删除位置pos处的元素
新增功能:游标的定义
在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。
循环链表新操作
将游标重置指向链表中的第一个数据元素
CircleListNode* CircleList_Reset(CircleList* list);</div>
获取当前游标指向的数据元素
CircleListNode* CircleList_Current(CircleList* list);</div>
将游标移动指向到链表中的下一个数据元素
CircleListNode* CircleList_Next(CircleList* list);</div>
直接指定删除链表中的某个数据元素
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); // 根据元素的值 删除 元素 pk根据元素的位置 删除 元素</div>
最后加了一个循环链表的应用:求解约瑟夫问题
约瑟夫问题-循环链表典型应用
n 个人围成一个圆圈,首先第 1 个人从 1 开始一个人一个人顺时针报数,报到第 m 个人,令其出列。然后再从下一 个人开始从 1 顺时针报数,报到第 m 个人,再令其出列,…,如此下去,求出列顺序。
代码:
// circlelist.h // 循环链表API声明 #ifndef _CIRCLELIST_H_ #define _CIRCLELIST_H_ typedef void CircleList; typedef struct _tag_CircleListNode { struct _tag_CircleListNode *next; }CircleListNode; // 创建链表 CircleList* CircleList_Create(); // 销毁链表 void CircleList_Destroy(CircleList* list); // 清空链表 void CircleList_Clear(CircleList* list); // 获取链表的长度 int CircleList_Length(CircleList* list); // 在pos位置插入结点node int CircleList_Insert(CircleList* list,CircleListNode* node, int pos); // 获取pos位置的结点 CircleListNode* CircleList_Get(CircleList* list, int pos); // 删除pos位置的结点 CircleListNode* CircleList_Delete(CircleList* list, int pos); // 根据结点的值进行数据删除 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); // 重置游标 CircleListNode* CircleList_Reset(CircleList* list); // 获取当前游标所指结点 CircleListNode* CircleList_Current(CircleList* list); // 将原始游标所指结点返回给上层,然后让游标移到下一个结点 CircleListNode* CircleList_Next(CircleList* list); #endif</div>
// circlelist.cpp // 循环链表API实现 #include <iostream> #include <cstdio> #include "circlelist.h" typedef struct _tag_CircleList { CircleListNode header; CircleListNode *silder; int length; }TCircleList; // 创建链表 CircleList* CircleList_Create() { TCircleList *ret = (TCircleList *)malloc(sizeof(TCircleList)); if (ret == NULL) { return NULL; } // 初始化 ret->header.next = NULL; ret->silder = NULL; ret->length = 0; return ret; } // 销毁链表 void CircleList_Destroy(CircleList* list) { if (list == NULL) { return; } free(list); return; } // 清空链表 void CircleList_Clear(CircleList* list) { if (list == NULL) { return; } TCircleList *tList = (TCircleList *)list; tList->header.next = NULL; tList->silder = NULL; tList->length = 0; return; } // 获取链表的长度 int CircleList_Length(CircleList* list) { if (list == NULL) { return -1; } TCircleList *tList = (TCircleList *)list; return tList->length; } // 在pos位置插入结点node int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) { if (list == NULL || node == NULL || pos < 0) { return -1; } TCircleList *tList = (TCircleList *)list; CircleListNode *cur = (CircleListNode *)tList; for (int i = 0; i < pos; ++i) { cur = cur->next; } node->next = cur->next; cur->next = node; // 如果是第一次插入 if (tList->length == 0) { tList->silder = node; } ++tList->length; // 记得长度加1 // 如果是头插法 if (cur == (CircleListNode *)tList) { // 获取最后一个元素 CircleListNode *last = CircleList_Get(tList, tList->length - 1); last->next = cur->next; } return 0; } // 获取pos位置的结点 CircleListNode* CircleList_Get(CircleList* list, int pos) { // 因为是循环链表,所以这里不需要排除pos>length的情况 if (list == NULL || pos < 0) { return NULL; } TCircleList *tList = (TCircleList *)list; CircleListNode *cur = (CircleListNode *)tList; for (int i = 0; i < pos; ++i) { cur = cur->next; } return cur->next; } // 删除pos位置的结点 CircleListNode* CircleList_Delete(CircleList* list, int pos) { TCircleList *tList = (TCircleList *)list; CircleListNode *ret = NULL; if (tList != NULL && pos >= 0 && tList->length > 0) { CircleListNode *cur = (CircleListNode *)tList; for (int i = 0; i < pos; ++i) { cur = cur->next; } // 若删除头结点,需要求出尾结点 CircleListNode *last = NULL; if (cur == (CircleListNode *)tList) { last = CircleList_Get(tList, tList->length - 1); } ret = cur->next; cur->next = ret->next; --tList->length; // 若删除头结点 if (last != NULL) { tList->header.next = ret->next; last->next = ret->next; } // 若删除的元素为游标所指的元素 if (tList->silder == ret) { tList->silder = ret->next; } // 若删除元素后链表长度为0 if (tList->length == 0) { tList->header.next = NULL; tList->silder = NULL; } } return ret; } // 根据结点的值进行数据删除 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) { TCircleList *tList = (TCircleList *)list; CircleListNode *ret = NULL; if (list != NULL && node != NULL) { CircleListNode *cur = (CircleListNode *)tList; int i = 0; for (i = 0; i < tList->length; ++i) { if (cur->next == node) { ret = cur->next; break; } cur = cur->next; } // 如果找到 if (ret != NULL) { CircleList_Delete(tList, i); } } return ret; } // 重置游标 CircleListNode* CircleList_Reset(CircleList* list) { TCircleList *tList = (TCircleList *)list; CircleListNode* ret = NULL; if (list != NULL) { tList->silder = tList->header.next; ret = tList->silder; } return NULL; } // 获取当前游标所指结点 CircleListNode* CircleList_Current(CircleList* list) { TCircleList *tList = (TCircleList *)list; CircleListNode* ret = NULL; if (list != NULL) { ret = tList->silder; } return ret; } // 将原始游标所指结点返回给上层,然后让游标移到下一个结点 CircleListNode* CircleList_Next(Circle