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效果不好,见谅,没事就写了一个!!!
/** * @author Routh * @main.c * @date 2014, 4, 26 */ #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> // console width #define CONSOLE_WIDTH 80 #define BOX_WIDTH 10 int BOX[4][4] = { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}; // the console output handle HANDLE c_handle; void setCursorPosition(short x, short y) { static COORD c; c.X = x; c.Y = y; SetConsoleCursorPosition(c_handle, c); } void drawTheGameBox() { printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); } /** * get a random position: R * the x : 0xff & (R >> 4) * the y : 0x0f & R */ int random() { int i = 0, j = 0, _index = 0, rrr = 0; int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; srand((unsigned)time(NULL)); // rand() for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) { rand_arr[_index ++] = (0xff & i << 4) | (0xf & j); } } } if(_index == 0) { return -1; } return rand_arr[rand() % _index]; } /** the clean array.**/ int* alogs(int item[]) { int i = 0, j = 0; int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0}; for(i = 0; i < 4; i ++) { if(item[i] != 0) { tep[j ++] = item[i]; } } for(i = 0; i < 3; i ++) { if(tep[0] == 0) break; if(tep[i] == tep[i + 1]) { tep[i] *= 2; tep[i + 1] = 0; } } j = 0; for(i = 0; i < 4; i ++) { if(tep[i] != 0) { tmp[j ++] = tep[i]; } } return (int *)(&tmp); } /** BOX can move.*/ int validate(int item[]) { int i = 0; for(i = 0; i < 3; i ++) { if(item[i] != 0 && item[i] == item[i + 1]) return 1; if(item[i] == 0 && item[i + 1] != 0) return 1; } return 0; } int keydownControlx(int key) { int i = 0, j = 0; int *p; int tp[4] = {0, 0, 0, 0}; switch(key) { case 72: // up j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[0][i]; tp[1] = BOX[1][i]; tp[2] = BOX[2][i]; tp[3] = BOX[3][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[0][i] = p[0]; BOX[1][i] = p[1]; BOX[2][i] = p[2]; BOX[3][i] = p[3]; } return j != 4; case 80: // down j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[3][i]; tp[1] = BOX[2][i]; tp[2] = BOX[1][i]; tp[3] = BOX[0][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[3][i] = p[0]; BOX[2][i] = p[1]; BOX[1][i] = p[2]; BOX[0][i] = p[3]; } return j != 4; case 75: // left j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][0]; tp[1] = BOX[i][1]; tp[2] = BOX[i][2]; tp[3] = BOX[i][3]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][0] = p[0]; BOX[i][1] = p[1]; BOX[i][2] = p[2]; BOX[i][3] = p[3]; } return j != 4; case 77: // right j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][3]; tp[1] = BOX[i][2]; tp[2] = BOX[i][1]; tp[3] = BOX[i][0]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][3] = p[0]; BOX[i][2] = p[1]; BOX[i][1] = p[2]; BOX[i][0] = p[3]; } return j != 4; default: return 0; } return 0; } int main() { int i = 0, j = 0, r = 0; /** set the cursor, visible or invisible.*/ CONSOLE_CURSOR_INFO cci = {1, 0}; /** get the console output handle.*/ c_handle = GetStdHandle(STD_OUTPUT_HANDLE); // hide the cursor. SetConsoleCursorInfo(c_handle, &cci); // SetConsoleTextAttribute(c_handle, 0x3); //system("color 30"); drawTheGameBox(); r = random(); if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } // begin while(1) { Sleep(100); // key down. while (_kbhit()) { // the key down fun. if(!keydownControlx(_getch())) continue; // clear the console and redraw. system("cls"); SetConsoleTextAttribute(c_handle, 0x3); drawTheGameBox(); for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } r = random(); if( r == -1 ) { // game over //SetConsoleTextAttribute(c_handle, 0xff0000); setCursorPosition(27, 10); printf("GAME ORVER!!!!!!!"); } if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } Sleep(100); setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2)); //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]); printf("%d", BOX[0xff & ( r >> 4)][0xf & r]); } } return 0; }</div>
附上另外一个小伙伴的代码
/* * Copyright (C) Judge Young * E-mail: yjjtc@126.com * Version: 1.0 */ #include <stdio.h> #include <time.h> /* 包含设定随机数种子所需要的time()函数 */ #include <conio.h> /* 包含Windows平台上完成输入字符不带回显和回车确认的getch()函数 */ #include <windows.h> /* 包含Windows平台上完成设定输出光标位置达到清屏功能的函数 */ void start_game(); /* 开始游戏 */ void reset_game(); /* 重置游戏 */ /* 往左右上下四个方向移动 */ void move_left(); void move_right(); void move_up(); void move_down(); void refresh_show(); /* 刷新界面显示 */ void add_rand_num(); /* 生成随机数,本程序中仅生成2或4,概率之比设为2:1 */ void check_game_over(); /* 检测是否输掉游戏,设定游戏结束标志 */ int get_null_count(); /* 获取游戏面板上空位置数量 */ int board[4][4]; /* 游戏数字面板,抽象为二维数组 */ int score; /* 游戏的分 */ int best; /* 游戏最高分 */ int if_need_add_num; /* 是否需要生成随机数标志,1表示需要,0表示不需要 *