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Win8系统的Loading效果还是很不错的,网上也有人用CSS3等技术实现,研究了一下,并打算用WPF自定义一个Loading控件实现类似的效果,并可以让用户对Loading的颗粒(Particle)背景颜色进行自定义,话不多说,直接上代码:
1、用VS2012新建一个WPF的用户控件库项目WpfControlLibraryDemo,VS自动生成如下结构:
2、删除UserControl1.xaml,并新建一个Loading的CustomControl(不是UserControl),如下图所示:
3、如果报错找不到Loading类型,请编译,下面在Generic.xaml主题文件中对Loading的样式和内容进行定义(注意添加
xmlns:system = "clr-namespace:System;assembly=mscorlib"),代码如下: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:system = "clr-namespace:System;assembly=mscorlib" xmlns:local="clr-namespace:WpfControlLibraryDemo"> <Style TargetType="{x:Type local:Loading}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:Loading}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <Grid Width = "50" Height = "50"> <Grid.Resources> <!-- Value Converters --> <!-- Particle Styling ,must to has RelativeSource --> <SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor,RelativeSource={RelativeSource TemplatedParent}}" /> <SolidColorBrush x:Key = "ParticleBackgroundColor" Color = "Transparent"/> <system:Double x:Key = "ParticleOpacity">1</system:Double> <system:Double x:Key = "ParticleRadius">5</system:Double> <system:Double x:Key = "StartingPointX">0</system:Double> <system:Double x:Key = "StartingPointY">-20</system:Double> <system:Double x:Key = "RotationPointX">0.5</system:Double> <system:Double x:Key = "RotationPointY">0.5</system:Double> <!-- StoryBoard --> <system:TimeSpan x:Key = "StoryBoardBeginTimeP0">00:00:00.000</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP1">00:00:00.100</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP2">00:00:00.200</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP3">00:00:00.300</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP4">00:00:00.400</system:TimeSpan> <Duration x:Key = "StoryBoardDuration">00:00:01.800</Duration> <!-- Particle Origin Angles --> <system:Double x:Key = "ParticleOriginAngleP0">0</system:Double> <system:Double x:Key = "ParticleOriginAngleP1">-10</system:Double> <system:Double x:Key = "ParticleOriginAngleP2">-20</system:Double> <system:Double x:Key = "ParticleOriginAngleP3">-30</system:Double> <system:Double x:Key = "ParticleOriginAngleP4">-40</system:Double> <!-- Particle Position & Timing 1 --> <system:Double x:Key = "ParticleBeginAngle1">0</system:Double> <system:Double x:Key = "ParticleEndAngle1">90</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime1">00:00:00.000</system:TimeSpan> <Duration x:Key = "ParticleDuration1">00:00:00.750</Duration> <!-- Particle Position & Timing 2 --> <system:Double x:Key = "ParticleBeginAngle2">90</system:Double> <system:Double x:Key = "ParticleEndAngle2">270</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime2">00:00:00.751</system:TimeSpan> <Duration x:Key = "ParticleDuration2">00:00:00.300</Duration> <!-- Particle Position & Timing 3 --> <system:Double x:Key = "ParticleBeginAngle3">270</system:Double> <system:Double x:Key = "ParticleEndAngle3">360</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime3">00:00:01.052</system:TimeSpan> <Duration x:Key = "ParticleDuration3">00:00:00.750</Duration> <Style x:Key = "EllipseStyle" TargetType = "Ellipse"> <Setter Property = "Width" Value = "{StaticResource ParticleRadius}"/> <Setter Property = "Height" Value = "{StaticResource ParticleRadius}"/> <Setter Property = "Fill" Value = "{StaticResource ParticleColor}"/> <Setter Property = "RenderTransformOrigin" Value = "0.5, 0.5"/> <Setter Property = "Opacity" Value = "{StaticResource ParticleOpacity}"/> </Style> </Grid.Resources> <Canvas Width = "1" Height = "1" Margin="0,0,0,0"> <Canvas.Triggers> <EventTrigger RoutedEvent = "Canvas.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP0}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP1}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/>