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您的位置:首页 > 程序设计 >JavaScript > canvas 实现中国象棋

canvas 实现中国象棋

作者:backsword 字体:[增加 减小] 来源:互联网 时间:2017-05-11

backsword通过本文主要向大家介绍了canvas实现动画,canvas实现画图,canvas中国地图,canvas游戏开发,canvas等相关知识,希望对您有所帮助,也希望大家支持linkedu.com www.linkedu.com

效果如下:

代码如下:

<!DOCTYPE html>
<html>
 <head>
 <meta charset="utf-8">
 <title></title>
 <style>
 #canvasWrap{
  width: 600px;
  height: 550px;
  margin: 50px auto;
 }
 #currActive{
  font-size: 20px;
  font-weight: bold;
  /*text-align: center;*/
  margin-left:230px ;
 }
 #canvas{
  float: left;
  background: #EAC591;
 }
 #panel{
  width: 80px;
  padding: 10px;
  float: right;
 }
 #ul{
  list-style: none;
  margin: 0;
  padding: 0;
 }
 #ul li{
  padding: 2px;
 }
 </style>
 <script src="http://libs.baidu.com/jquery/1.9.1/jquery.min.js"></script>
 </head>
 <body>
 <div id="canvasWrap">
  <div id="currActive"></div>
  <canvas id="canvas" width="500" height="550"></canvas>
  <div id="panel">
  <ul id="ul"></ul>
  </div>
 </div>
 <script>
  var obj = {};
  // 初始化
  obj.init = function(args){
  var canvas = document.getElementById("canvas");
  this.ctx = canvas.getContext("2d");
//  this.chunk =args&&args.chunk?args.chunk:50; 
//  this.radius =args&&args.radius?args.radius:23; 
//  this.CandidateCircleR =args&&args.ccr?args.ccr:5;
  this.radius = 23;
  this.chunk =50;
  this.CandidateCircleR = 5;
  $("#currActive").text("红方");
  this.steps = [];      // 记录步骤
  this.currActive = "red";  // 先下
  this.init_back();
  this.init_chess();
  $(canvas).unbind();
  this.addEvent();
  }
  // 棋盘初始化
  obj.init_back = function(){
  this.drawRowLine();
  this.drawColLine();
  this.ctx.clearRect(this.chunk+1, this.chunk*5+1, this.chunk*8-2, this.chunk-2);
  this.drawsharpS();
  this.drawX();
  this.drawText();
  }
  // 棋子初始化
  obj.init_chess = function(){
  var Car_b1 = {x:1,y:1,text:"車"}
  var Horse_b1 = {x:2,y:1,text:"馬"}
  var Elephant_b1 = {x:3,y:1,text:"象"}
  var Scholar_b1 = {x:4,y:1,text:"士"}
  var Boss_b = {x:5,y:1,text:"将"} 
  var Scholar_b2 = {x:6,y:1,text:"士"}
  var Elephant_b2 = {x:7,y:1,text:"象"}
  var Horse_b2 = {x:8,y:1,text:"馬"}
  var Car_b2 = {x:9,y:1,text:"車"}
  var Cannon_b1 = {x:2,y:3,text:"炮"}
  var Cannon_b2 = {x:8,y:3,text:"炮"}
  var Soldier_b1 = {x:1,y:4,text:"卒"}
  var Soldier_b2 = {x:3,y:4,text:"卒"}
  var Soldier_b3 = {x:5,y:4,text:"卒"}
  var Soldier_b4 = {x:7,y:4,text:"卒"}
  var Soldier_b5 = {x:9,y:4,text:"卒"}
  var Car_r1 = {x:1,y:10,text:"車"}
  var Horse_r1 = {x:2,y:10,text:"馬"}
  var Elephant_r1 = {x:3,y:10,text:"相"}
  var Scholar_r1 = {x:4,y:10,text:"仕"}
  var Boss_r = {x:5,y:10,text:"帅"} 
  var Scholar_r2 = {x:6,y:10,text:"仕"}
  var Elephant_r2 = {x:7,y:10,text:"相"}
  var Horse_r2 = {x:8,y:10,text:"馬"}
  var Car_r2 = {x:9,y:10,text:"車"}
  var Cannon_r1 = {x:2,y:8,text:"炮"}
  var Cannon_r2 = {x:8,y:8,text:"炮"}
  var Soldier_r1 = {x:1,y:7,text:"兵"}
  var Soldier_r2 = {x:3,y:7,text:"兵"}
  var Soldier_r3 = {x:5,y:7,text:"兵"}
  var Soldier_r4 = {x:7,y:7,text:"兵"}
  var Soldier_r5 = {x:9,y:7,text:"兵"}
  this.cheer_arr_B = [Car_b1,Horse_b1,Elephant_b1,Scholar_b1,Boss_b,Scholar_b2,Elephant_b2,Horse_b2,Car_b2,
Cannon_b1,Cannon_b2,Soldier_b1,Soldier_b2,Soldier_b3,Soldier_b4,Soldier_b5];
  this.cheer_arr_R = [Car_r1,Horse_r1,Elephant_r1,Scholar_r1,Boss_r,Scholar_r2,Elephant_r2,Horse_r2,Car_r2,
Cannon_r1,Cannon_r2,Soldier_r1,Soldier_r2,Soldier_r3,Soldier_r4,Soldier_r5];
  var that = this;
  $.each(this.cheer_arr_B,function(i,e){ 
   e.color = "#000";
   e.bgcolor = "#fff";
   e.bgColor_b = "#000";
   e.type = "black";
   that.drawPiece(e);
   that.drawChessText(e);
  });
  $.each(this.cheer_arr_R,function(i,e){ 
   e.color = "#f00";
   e.bgcolor = "#fff";
   e.bgColor_b = "#f00";
   e.type = "red";
   that.drawPiece(e);
   that.drawChessText(e);
  });
  this.cheer_arr_ALL = this.cheer_arr_B.concat(this.cheer_arr_R); 
  }
  // 更新棋局
  obj.updateChess = function(){
  this.ctx.clearRect(0,0,canvas.width,canvas.height);
  this.init_back();
  var that = this;
  $.each(this.cheer_arr_ALL,function(i,e){   
   that.drawPiece(e);
   that.drawChessText(e);
  });
  $("#ul").empty();
  $.each(this.steps,function(iii,eee){
   $("#ul").append("<li>"+eee+"</li>");
  });
  }
  // 画横线
  obj.drawRowLine = function(){
  for(var i =1;i<=10;i++){
   this.drawLine(1,i,9,i);
  }
  }
  // 画竖线
  obj.drawColLine = function(){
  for(var i =1;i<=9;i++){
   this.drawLine(i,1,i,10);
  }
  }
  // 画直线
  obj.drawLine = function(x0,y0,x1,y1,lw){
  var x0 = x0*this.chunk;
  var y0 = y0*this.chunk;
  var x1 = x1*this.chunk;
  var y1 = y1*this.chunk;
  this.ctx.beginPath();
  this.ctx.strokeStyle = "#000";
  this.ctx.lineWidth =lw?lw:1;
  this.ctx.moveTo(x0,y0);
  this.ctx.lineTo(x1,y1);
  this.ctx.stroke();
  this.ctx.closePath();
  }
  // 画#
  obj.drawsharpS = function(){
  this.round(2,3);
  this.round(8,3);
  this.round(1,4);
  this.round(3,4);
  this.round(5,4);
  this.round(7,4);
  this.round(9,4);
  this.round(2,8);
  this.round(8,8);
  this.round(1,7);
  this.round(3,7);
  this.round(5,7);
  this.round(7,7);
  this.round(9,7);
  }
  // 画单个#
  obj.round = function(x0,y0){
  var x0 = x0*this.chunk;
  var y0 = y0*this.chunk;
  this.ctx.beginPath();
  this.ctx.strokeStyle = "#000";
  this.ctx.lineWidth =1;
  if(x0!=this.chunk){
   // 左上
   this.ctx.moveTo(x0-5,y0-10);
   this.ctx.lineTo(x0-5,y0-5);
   this.ctx.lineTo(x0-10,y0-5);
   // 左下
   this.ctx.moveTo(x0-5,y0+10);
   this.ctx.lineTo(x0-5,y0+5);
   this.ctx.lineTo(x0-10,y0+5);
  }
  if(x0!=this.chunk*9){
   // 右上
   this.ctx.moveTo(x0+5,y0-10);
   this.ctx.lineTo(x0+5,y0-5);
   this.ctx.lineTo(x0+10,y0-5);
   // 右下
   this.ctx.moveTo(x0+5,y0+10);
   this.ctx.lineTo(x0+5,y0+5);
   this.ctx.lineTo(x0+10,y0+5);
  }
  this.ctx.stroke();
  this.ctx.closePath(); 
  }
  // 画X
  obj.drawX = function(){
  this.drawLine(4,1,6,3,0.5);
  this.drawLine(4,3,6,1,0.5);
  this.drawLine(4,8,6,10,0.5);
  this.drawLine(4,10,6,8,0.5);
  }
  // 画楚河/漢界
  obj.drawText = function(){
  this.ctx.font = "bold 30px Courier New";
    this.ctx.fillStyle = "#000";
    this.ctx.fillText("楚 河", this.chunk*2, this.chunk*5+this.chunk/2+10);
    this.ctx.fillText("漢 界", this.chunk*6, this.chunk*5+this.chunk/2+10);
    this.ctx.font = "12px Courier New";
    this.text_arr =["九","八","七","六","五","四","三","二","一"];
    for(var i=0;i<9;i++){
    this.ctx.fillText((i+1).toString(), this.chunk*(i+1)-5, 20);
    this.ctx.fillText(this.text_arr[i], this.chunk*(i+1)-5, this.chunk*10+30+10);
    }
  }
  // 画棋子形状
  obj.drawPiece = function(e){
  this.ctx.beginPath();
  this.ctx.fillStyle =e.bgcolor;
  this.ctx.strokeStyle = e.bgColor_b;
  this.ctx.lineWidth =2;
       this.ctx.arc(e.x*this.chunk, e.y*this.chunk, this.radius, 0, Math.PI * 2, true);
       this.ctx.closePath();
       this.ctx.fill();
       this.ctx.stroke();
  }
  // 画棋子文字
  obj.drawChessText = function(e){
  this.ctx.font = "bold 30px Courier New";
    this.ctx.fillStyle = e.color;
    var offset = this.ctx.measureText(e.text).width/2;
    this.ctx.fillText(e.text, e.x*this.chunk-offset, e.y*this.chunk+10);
  }
  // 增加点击事件
  obj.addEvent = function(){
  var that = this;
  this.checked = false;
  $(canvas).on("mousedown",function(ev){
   for(var j=1;j<=10;j++){
   for(var i=1;i<=9;i++){
    var temp_i = i*that.chunk;
    var temp_j = j*that.chunk;
    var distanct = Math.sqrt(Math.pow(temp_i-ev.offsetX,2)+Math.pow(temp_j-ev.offsetY,2));
    if(distanct<=that.radius){
    var overChess = false



 
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