Z_Bin 通过本文主要向大家介绍了c++飞机大战,c++飞机大战源代码,c++飞机大战实训报告,c++坦克大战源代码,c++坦克大战等相关知识,希望对您有所帮助,也希望大家支持linkedu.com www.linkedu.com
初学C/C++的小伙伴可以用做这个小游戏来熟悉一下编程的乐趣。
#include<windows.h> #include"resource.h" #include<stdlib.h> #include<time.h> #include<stdio.h> #define TIMER_DIREN 101 //定义定时器 #define TIMER_DIRENMOVE 102 #define TIMER_ZIDAN 103 #define TIMER_DIRENRELEASE 104 typedef struct Node //敌人,自己,子弹结构体 { int x; int y; struct Node *pnext; }DiRen,FeiJi,ZiDan; void ZaoDiRen(); //造敌人 void ShowDiRen(DiRen *pHead,HWND hWnd); //显示敌人 void ZaoZiDan(); //造子弹 void ShowZiDan(ZiDan *pHead,HWND hWnd); //显示子弹 void DiRenMove(DiRen *pHead); //敌人移动 void ZiDanMove(DiRen *pHead); //子弹移动 void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan);//判断是否射中 void ReleaseDiren(DiRen **pHead); //释放出去的敌人 void ReleaseZidan(ZiDan **pHead); //释放出去的子弹 void ZaoZiJi(HWND hWnd); //造自己 LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);//回调函数 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow) { WNDCLASSEX wc; HWND hWnd; MSG msg; wc.hInstance=hInstance; wc.cbClsExtra=0; wc.cbSize=sizeof(WNDCLASSEX); wc.cbWndExtra=0; wc.hIcon=NULL ; wc.hCursor=NULL ; wc.hIconSm=NULL; wc.lpfnWndProc=pp; wc.lpszClassName="hello"; wc.lpszMenuName=NULL; wc.style=CS_HREDRAW|CS_VREDRAW | CS_OWNDC ; wc.hbrBackground=(HBRUSH)5; RegisterClassEx(&wc); hWnd=CreateWindow("hello","world", WS_OVERLAPPEDWINDOW,100,100,600,600,NULL,NULL,hInstance,NULL); ShowWindow(hWnd,nCmdShow); while(GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0; } DiRen *pDiRen=NULL; //敌人 ZiDan *pZiDan=NULL; //子弹 FeiJi *pZiJi=NULL; //自己 static int score=0; //分数 static char sco[20]; //装分数的字符窜 LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam) { int i=1, //位 jscore; HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; switch(msg) { case WM_TIMER: //定时器 hdc=GetDC(hWnd); //得到设备句柄 hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP4));//载入背景位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,0,0,600,600,memdc,0,0,SRCCOPY); /*itoa(score,sco,10);*/ sprintf(sco,"%d",score); //将分数装入字符窜 jscore=score; while((jscore=jscore/10)>0) //判断分数有几位 i++; TextOut(hdc,0,0,"分数",4); TextOut(hdc,30,0,sco,i); //显示分数 DeleteDC(memdc); ReleaseDC(hWnd,hdc); //释放句柄 DeleteObject(hbm); ZaoZiJi(hWnd); //造自己 if(TIMER_ZIDAN==wParam) //定时器101 { ZiDanMove(pZiDan); //子弹移动 ReleaseZidan(&pZiDan); //释放出屏幕的子弹 } else if( TIMER_DIREN==wParam) //定时器102 { ZaoDiRen(); //造敌人 } else if(TIMER_DIRENRELEASE==wParam) //定时器103 { ReleaseDiren(&pDiRen); //释放出屏幕的敌人 } ShowDiRen(pDiRen,hWnd); //显示敌人 DiRenMove(pDiRen); //敌人移动 ShowZiDan(pZiDan,hWnd); //显示子弹 shoot(hWnd,pZiJi,&pDiRen,&pZiDan); //是否射中 break; case WM_CLOSE: //关闭 PostQuitMessage(0); break; case WM_KEYDOWN: //判断按键 switch(wParam) { case VK_LEFT: //左移 if(pZiJi->x>0) pZiJi->x-=20; break; case VK_RIGHT: //右移 if(pZiJi->x<530) pZiJi->x+=20; break; case VK_UP: //上移 if(pZiJi->y>0) pZiJi->y-=20; break; case VK_DOWN: //下移 if(pZiJi->y<520) pZiJi->y+=20; break; case VK_SPACE: //空格发射子弹 ZaoZiDan(); break; } break; case WM_CREATE: //创建 srand(time(NULL)); pZiJi=(struct Node*)malloc(sizeof(struct Node)); pZiJi->x=200; //自己的x pZiJi->y=500; //自己的y SetTimer(hWnd,TIMER_DIREN,1000,NULL); //设置定时器 SetTimer(hWnd,TIMER_DIRENMOVE,200,NULL); SetTimer(hWnd,TIMER_ZIDAN,100,NULL); SetTimer(hWnd,TIMER_DIRENRELEASE,300,NULL); break; } return DefWindowProc(hWnd,msg,wParam,lParam); } void ZaoDiRen() //造子弹 { DiRen *u; u=(struct Node*)malloc(sizeof(struct Node)); u->x=rand()%550; //子弹的x随机出现 u->y=-10; //出现的纵坐标固定 u->pnext=NULL; if(NULL==pDiRen) { pDiRen=u; } else { u->pnext=pDiRen; //将新产生的链表放在头 pDiRen=u; } } void ShowDiRen(struct Node *pHead,HWND hWnd) //显示敌人 { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP1));//载入敌人位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while(pHead!=NULL) //敌人链表不为空,显示敌机 { BitBlt(hdc,pHead->x,pHead->y,40,40,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void ZaoZiJi(HWND hWnd) { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP3));//载入自己的位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,pZiJi->x,pZiJi->y,40,40,memdc,0,0,SRCCOPY); //显示自己 DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void ZaoZiDan() //造子弹 { ZiDan *u; u=(ZiDan*)malloc(sizeof(ZiDan)); u->x=pZiJi->x+15; u->y=pZiJi->y+10; u->pnext=NULL; if(pZiDan==NULL) { pZiDan=u; } else { u->pnext=pZiDan; //将子弹放在链表头 pZiDan=u; } } void ShowZiDan(ZiDan *pHead,HWND hWnd) //显示子弹 { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP2)); //插入子弹位图 GetObject(hbm, sizeof(bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while(pHead!=NULL) //子弹链表不为空,显示子弹 { /*Ellipse(hdc,pHead->x,pHead->y,pHead->x+5,pHead->y+5);*/ BitBlt(hdc,pHead->x,pHead->y,10,10,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void DiRenMove(DiRen *pHead) //敌人移动 { while(pHead!=NULL) //链表不为空,敌人移动 { if(score<500) { pHead->y+=10; pHead=pHead->pnext; } else { pHead->y+=20; pHead=pHead->pnext; } } } void ZiDanMove(DiRen *pHead) //子弹移动 { while(pHead!=NULL) //链表不为空子弹移动 { pHead->y-=20; pHead=pHead->pnext; } } void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan) //判断是否中 { DiRen *js1=*diren; ZiDan *js2=*zidan; int n = 1; while(js1!=NULL) //判断自己是否撞机 { //撞击释放定时器游戏结束 if((ziji->x-js1->x<30&&ziji->x-js1->x>-38)&&(ziji->y-js1->y<25&&ziji->y-js1->y>-38)) { KillTimer(hWnd,TIMER_DIREN); KillTimer(hWnd,TIMER_ZIDAN); KillTimer(hWnd,TIMER_DIRENMOVE); KillTimer(hWnd,TIMER_DIRENRELEASE); MessageBox(hWnd,"You Lose","窗口",MB_OK); PostQuitMessage(0); break; } else js1=js1->pnext; //没有判断下一个敌机 } js1=*diren; //敌机回到头 while((js1=*diren)!=NULL) //判断敌人是否为空 { zidan = &pZiDan; n = 0; while((js2=*zidan)!=NULL) //判断子弹是否为空 { //敌机中